It’s been a while since I’ve found a game that interested me in such a way that Enola did. Most aspects of the game, regardless of it’s pre-mature release in it’s alpha stage, are very intriguing.
Pronounced “new-olah,“ Enola is a three dimensional thriller that keeps you wondering, developed by The Domaginarium. The game is in it’s first alpha build, offering only one puzzle, one “trap” puzzle and the basis of a storyline. Even though the game has just made it’s way into the alpha stage, I’m very impressed with the all around feel and interface. I’m going to break down each attribute of the game, giving you a better understanding on what this game is bringing to the table.
Being a 3D game, the interface has to be boiled down into a science. It has to compliment the overall feel of the game and accent the buttons and layout. This being said, and the game being a thriller, the only interface shown is when pick up an item or activate a switch. May not sound like much, but an enormous screen of mist and the unknown is what makes this game.
I am genuinely surprised at how well these graphics are. The sand beneath you is textured, the gate upon your first arrival is huge and scaled correctly, and the trees, all the same model mind you, look beautiful in the mist.
Oh, that’s right, the mist. Very dense, very lifelike, the mist brings you into the game. Having your field of view restricted is a perfect way of making you feel vulnerable.
Three dimensional games require lighting, it’s an important attribute and gives to the entire feel of a game. Enola’s lighting is astounding, the light filters through the dieing trees and pours into the mist just dimmer than usual, adding to the ambiance.
I can tell you this; you start off in an open field staring at a gate. You don’t know how you got there, you don’t know where you’re going, and quite frankly you are not even sure what you’re playing. Sounds like a bad experience, but it’s an alpha build and quite frankly it helps scare you a bit. The mystery is important, and it’s shoved into your face.
I’ll keep this brief. The opening of doors make sound, the activation of switches make sound. There is no music, not yet. There are some camera effects and sounds to go with it, but it’s just not time for this alpha to be clouded with music.
I’ll end this review with a couple of Pro’s and Con’s, what I’d like to see added and what I’d like to see improved. Mind you, this is a review and should help establish a players aspect when you go ahead and play the game.
Pro’s: Good graphics, offers a great ambiance, effects sprinkled into the mix.
Con’s: No music, not too much of a scare factor, needs more structure.